delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
[personal profile] delphi
Fandom 50 #20

Untitled Ouizzy Neighbor AU by [tumblr.com profile] derekstilinski
Fandom: Our Flag Means Death
Relationship: Frenchie/Izzy Hands
Medium: Gifset
Length: 3 gifs
Rating: SFW
My Bookmark Tags: romance, happy ending, getting together, constructed reality, au: modern, domesticity, nature

Description:
In the first gif, Izzy wanders out into a field and happens upon Frenchie, who's sitting alone and obviously having a bad time alone with his thoughts. In the second, the two men are each in their houses, looking out the window at each other's places. In the third, they've finally come together, Frenchie handing a wary Izzy a cup of tea.

I am such a sucker for constructed reality graphics and vids, and all the ways a little tactical harnessing of the Kuleshov effect can bring us the crossovers, AUs, and visual adaptations we crave. I've got a few from this same creator to rec, but I'm starting with this Neighbor AU that imagines a modern day Frenchie and Izzy living next door to each other in the country and catching each other's eye.

First off, I just love how it's put together, from the progression of running into each other by chance, then scoping out each other from their houses, to finally coming together for tea. But I also love how the choice of sources colours the story being told here. I'm pretty sure the Con O'Neill clips are from Vengeance Is Mine and the Joel Fry ones are from In the Earth. These are both harrowing movies where the actual characters are going through some awful things. I appreciate how those scenes get recontextualized here into something cozier that nonetheless paints a picture of both characters having gone through some rough times.

You can easily imagine that this modern Frenchie has just as many terrible things locked up in that little box in his head as his 18th century counterpart had, and that this Izzy has just been through an emotionally and/or physically traumatic breakup with Ed, and now here they are, a little bruised and cautious but finding some potential comfort and love in their own backyard.
primeideal: Lan and Moiraine from "Wheel of Time" TV (lan mandragoran)
[personal profile] primeideal
The rec for this book described it as divided into four sections for four women POV characters--a soldier, a scholar, a poet, and a socialite--and their perspectives on a war/rebellion, with effective worldbuilding, beautiful prose, and increasing intensity as each POV gives different perspectives on the same events. Okay, sold!

This is set in the same universe as Samatar's "A Stranger in Olondria." I have not read that one. It's possible I might have gotten more out of this if I had, however, there are plenty of reviews saying this one works as a standalone, so I'm reviewing it as a standalone.

Premise: Olondria is an on-again, off-again empire, built from three closely-related peoples--the Laths, Nain, and Kestenya. The Laths consider themselves favored of the gods (unfortunately, one of the side effects of divine intervention is creepy vampires), and try to conquer/ally with the other two. Their default line of succession is from the king to his sister's son, and only to the king's son if he has no nephews of his own, which allows for neat political dynamics (Arthuriana vibes, nice!) The feredhai are nomadic people from Kestenya, who resent the concept of land ownership and other border controls imposed by authorities with written rules. A couple generations ago, one of the rebellious Kestenya leaders grew too horrified at the Laths' slaughter of civilians, and betrayed his allies to seek a peaceful resolution to the war. In return, he was granted the Lath princess' hand in marriage, and the new royal family is a blend of Laths, Kestenya, and Nain families, with a pair of sisters marrying a pair of brothers to create a double cousin dynamic. Meanwhile, a new ascetic religious movement, the "Cult of the Stone," has emerged and gained influence among the ruling elite; the devotees try to translate inscriptions off an ancient stone, and put them together to build a scripture focused around the value of reading and writing while avoiding sensual pleasures or wealth, while ignoring any texts that don't seem to fit the austere tone.

Prince Dasya is the heir to the throne; Siski and Tavis (aka Tav) are his cousins. Tav dresses up in boys' clothes to join the army and fight against the Brogyars, but becomes disillusioned with war and empire, and later falls in love with Seren, a feredhai poet. Tav and Dasya plot to start a revolution to bring down the Olondrian empire and the Cult of the Stone and win independence for Kestenya. Results are mixed.

What I just summarized is much more straightforward and linear than the way the book is actually presented. Each section is highly nonlinear in a kind of free association way: one character smells or sees or hears something that evokes of her past, and it abruptly jumps around between timeframes. There's a lot of descriptive prose, but to me, it felt more like "throwing a lot of words at the wall and seeing what sticks." Sentence fragments. Like this. No verbs. Or run-on sentences that talk about this war and then the war two generations ago and then the war described by In-Universe Scholar in her epic poem, "War Is Hell," and then a vague reminder there are vampires but that's probably not very important. I like in-universe documentation when it's done well, but here it didn't feel like it was adding much, just a vibe-based barrage of names.

I'm semi-randomly going to quote a representative example from each of the four sections:

Already it was spreading into the highlands: rumors reached us of a carriage waylaid on the road to Bron, two Olondrians slain, tiny bells found in their mouths. Bells, for prayer. I wondered how Fadhian had received the news—if he, so cautious, was ready to hear the words Kestenya Rukebnar. Delicious motto of the traitorous dead. Sometimes I could not sleep, thinking of how I would say those words to him. Kestenya Rukebnar. In their silver resonance I would be revealed: not merely an eccentric noblewoman amusing herself with highland games, but a link between rebellious Kestenya, the rebellious Valley, and the rebellious north—a key, a chance, a bell, a sword.

When Ivrom was small he dreamt of gorging himself, as rich children do, on pigs made of almond paste. One year on the Feast of Birds he stole a handful of nuts from a vendor’s cart and was beaten and locked in the coal cellar for two days. The sweetness of cashews, their unctuous buttery flesh, the way they collapsed between the teeth as if in longing to be eaten, combined in his mind with the darkness and cold of the cellar and the struggle he waged with his body before he gave in and relieved himself in a corner. The shame of it, the stinging scent of the lye his father made him use to scrub out the cellar afterward, his terrible helplessness, his rage—all of these insinuated themselves into the atmosphere of the Feast of Birds: into sweetmeats, the worship of Avalei, and the spring.

Let’s say and let’s get it out that your grandfather was Uskar of Tevlas who signed the shameful treaty that ended the last, unsuccessful war for independence, that he was a pawn and a dupe and also a traitor who knew very well what he did and a mystic in thrall to a man with ribs like gullies in a drought. Your grandfather prayed with the great Olondrian visionary who made your grandfather sleep on planks that brought out sores on his soft and timid body, and my grandfather slept in a mass grave on the road to Viraloi where he was hung by the heels with seventeen others until they died of thirst. Let’s say that. Let’s write it.

Home. The hook where she hangs her cloak, the threadbare rug in the hall. Light from an inner room, translated light. It is the glow of the library fire reflected in a mirror and flung out here, to this hall with the flaking walls. Walking past, she drags her fingernail along the plaster and a white chip drops. A little bit each day.

Tav says that she's not really good with words, she's just a soldier, but I personally found all of the sections to be more concerned with trying to convey a sense of "poetic" prose than giving distinct character voices.

The closest "comparison" book I would think of for this one is Tigana, by Guy Gavriel Kay, which has vivid prose and also deals with the pros and cons of trying to overthrow an empire in the name of older nations, outsider POVs on the prince who's trying to take back his homeland, and evocative descriptions of in-universe religion and lore. Tigana, however, has more of a sense of humor, and the prose--while rich--is more straightforward both on a sentence level and overall chronological level.

(On the other hand, "Tigana" also has a creepy but pointless sibling incest plot; "Winged Histories" has a complicated cousin incest plot that actually goes somewhere. So advantage to "Winged Histories" on this specific comparison.)

In describing feredhai music, Seren notes that "You will have noticed that all the great songs are sad." Nobody in this book spends a lot of time being happy, and while I understand that war is hell, when it's just unrelenting misery it makes it difficult to care! Tav's sympathetic backstory is "my terrible aunt threw my book of women soldiers in the fire." Tialon makes up a trauma-porn backstory for her father, then admits it's a total fabrication because he never told her anything about himself. Seren loves Tav...except that her people are warriors who die while Tav's people are spoiled sellouts, because empire is terrible and destroys everything it touches. Maybe we're supposed to believe they can change the narrative, but I'm not confident! And Siski has nothing else to live for, so she might as well die with her cousin, except maybe she's not actually going to die, maybe it's a new beginning. Maybe. Imagine. Perhaps. Ambiguity. All vibes. The loose ends that "Tigana" left unresolved were frustrating; "Winged Histories"' weren't, because I didn't really care in the first place.

Bingo: Hidden Gem, Down with the System, Book In Parts, was a previous Readalong, Author of Color, Small Press, LGBTQIA protagonist.
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
[personal profile] delphi
Cloudward, Ho! is the newest Dimension 20 campaign of actual-play D&D with its classic cast of comedy improvisers. This one is an aeronautical adventure set in a steampunk universe, about a motley crew who set out on a quest in search of a lost continent and the expedition that disappeared before them. The first episode just came out yesterday, and I really enjoyed it!



Some Notes About the Premise (Moderate Spoilers) )
I'm looking forward to seeing where the campaign goes from here! Anyone else watching or planning to watch?
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
[personal profile] delphi
[personal profile] kingstoken's 2025 Book Bingo: YA/Children's

Wildwood is a 2011 children's novel by Colin Meloy, also known for his work as frontman for the Decemberists, with illustrations by Carson Ellis. It follows the adventures of two pretty much contemporary American children, Prue and Curtis, as they set off into the woods to rescue Prue's baby brother (who was carried off by crows) and discover a secret civilization of people and talking animals who have lived in the Impassable Wilderness for centuries and are now locked in a brewing war for control over it.

Things that would have made me love this when I was a kid:

• The world-within-a-world element. A magical society living just outside a regular city? Hell, yeah.
• Rich and vivid language, with an appealing narrative voice.
• Its worldbuilding (although I'm going to put a pin in this), which generally walks a nice line between whimsy and grit, with rules that establish themselves with a light touch.
• The length. This is a brick by children's book standards. It's well-paced and the sort of a thing that could keep a voracious reader busy all the way to their next trip to the library.
• Its sensibility about the independence of kid protagonists in the real world.
• The nomadic society of bandits and their king.
• The illustrations, particularly the full-colour inserts.

This didn't quite hit for me as an adult, but I'm glad I finally checked it out after years of meaning to.

I think the main thing that kept me from really loving it was wanting a little more interiority for the main characters. I get that the book is aiming for more of a fairy tale and Narnia vibe, but: 1) some of the characters' important choices really do hinge on personal decisions and relationships, and 2) this is a 540-page book. Fairy tales aren't built to run for 500+ pages, and it's longer than the first two Narnia books put together. I found myself craving more depth and emotional weight, especially as it went on.

For example... (Cut for Moderate Spoilers) )
Getting back to that asterisk next to the worldbuilding, I also found the story's decisions about diversity (or the relative lack thereof) occasionally distracting. I get it. Portland's pretty white, by design, and was even more so fifteen years ago. There are really only two characters from the real world and their direct relatives, and it wouldn't necessarily land well to be like, "All the characters of colour in this story are people lost in time, living in the woods."

But at the same time, among the predominantly 19th and 20th century settler-coded residents of the woods, you get these moments of groups with Indigenous coding who are either talking animals or white people—with the stereotypical two stripes of war paint and feathers in hair showing up in a picture of the latter. The text takes pains to characterize this group as Celtic, but that raises its own questions when a reference is made that seems to place them there before that territory's colonization, positioning a "since time immemorial" Irish population in the Oregon wilderness.

I often found myself looking at the aesthetics and thinking about those musical festivals full of severed pieces of Indigenous, Roma, and Celtic cosplay and felt like the fantasy here might be coming from a similar place.

The overall whiteness (and straightness, for that matter) of the book kept standing out because it's such a long story with such a huge cast. I did quite like large swathes of this book, but I think the length worked against it because the text kept offering more without necessarily offering more, if that makes sense.

This is the first book in a trilogy, and I have no idea if the subsequent books address or change any of this. I'm not racing to pick up the next one, but I might flip through it at the library sometime to see what it's like.

An Excerpt )
primeideal: Multicolored sideways eight (infinity sign) (the eight)
[personal profile] primeideal
This is a hard copy anthologizing/reissuing "The Warrior's Apprentice," "The Mountains of Mourning," (novella) and "The Vor Game." It turns out my family had owned a hard copy for eons but I'd never tried it, probably because it was part of a series and I wasn't sure where to start? IDK, but having read the Cordelia books I was very ready to jump back into this world!

"The Warrior's Apprentice" follows Miles after he fails the entrance exams to the Imperial military academy. Because of the poison he was exposed to in utero, he's topped out at 4'9" with very brittle bones; however, as the son of Cordelia and Aral, he's a natural military genius. He takes some time off visiting his grandmother on Beta Colony, and likes this plan because he thinks he might be able to find the place where the mother of his childhood friend/crush is buried, and impress her, after their computer hacking attempts fall short. The "seventeen-year-olds' skewed priorities" premise is fun. However, Miles quickly fails upward, and winds up accidentally acquiring a few, then several, then many, mercenaries loyal to him. This quote is actually from "Mountains of Mourning," but it sums up "Warrior's Apprentice" to a tee:
Holding two deuces and the joker. He must surely either concede or start bluffing like crazy...
(The Tumblr post about "you ever fuck up so hard you accidentally overthrow a dynasty" seems relevant here, although Miles is more concerned about keeping his emperor on the throne than deposing him.)

Bothari, who we met in the Cordelia books, is Miles' lifelong bodyguard (he carried Miles around before he learned to walk, at age four and a half). Early on, Miles realizes the horrors of war, when he orders Bothari to torture a captured pilot until he spills his secrets; Bothari removes the man's brain implants, which winds up killing him, and Miles carries that on his conscience forever afterwards. Later, we get closure of sorts to Bothari's plotline; again, I'm not entirely thrilled with the way he goes back and forth between "a character who makes bad decisions but has the potential to grow beyond them" and "Cordelia's dog." (He and Miles have a conversation about "hey if I die you'll bring my body back to bury at your mother's feet, like a dog, right? "...????" "Your father said I could. He gave me his word as Vorkosigan." Miles, speaking for the reader: "okay, when my father and I give our word as Vorkosigan that means it has to be done, that is a long-running theme of this series, but also why are we having this conversation.")

Bujold is very good at "leaving out the parts people skip." I thought the Cordelia books were a little crisper in terms of "one thing following into the next;" these novels are a little more "things happening to Miles/him failing upwards," so they don't quite rise to those heights. However, "Mountains," and "Weatherman," the novella that got turned into the opening chapters of "Vor Game," are very tautly paced!

"Mountains" sees Miles journey into the Dendarii mountains (namesake of the mercenary troop) to investigate a case of infanticide; an infant who was born with a cleft lip was found dead a few days later, and the mother suspects the father. The Barrayarans' extreme prejudice towards "mutants" means that Miles is a very prominent symbol of change, and Aral putting him on the case makes that even more prominent. (I guess it's hinted at that Barrayaran was inadvertently separated from the rest of the galaxy early in their terraforming process, so evolution went awry and everyone's inherited a fear of "mutants" ever since, but I wanted a little more about that.)

What's powerful about this is the relationship that Miles has with his late grandfather, Piotr, and the shadow he casts over the story. Piotr was very prejudiced against Miles, but Miles still burns offerings for him. This lends a stark contrast to the way the mystery plot resolves, and the fact that Miles can speak so highly of him says a lot about his own character:
"He was called the last of the Old Vor, but really, he was the first of the new. He changed with the times, from the tactics of horse cavalry to that of flyer squadrons, from swords to atomics, and he changed successfully. Our present freedom from the Cetagandan occupation is a measure of how fiercely he could adapt, then throw it all away and adapt again. At the end of his life he was called a conservative, only because so much of Barrayar had streamed past him in the direction he had led, prodded, pushed, and pointed all his life."
"Weatherman" sees Miles sent to be a weather officer on an Arctic island where infantrymen train so he can learn to work with, and under, ordinary people who don't share his intellect. Hazing ensues. So do even worse problems, and while Miles is really trying not to rock the boat (so he can get promoted to an actual spaceship), he winds up having to defy authority anyway--on behalf of people he has good reason to dislike! Bujold's afterword (in this edition anyway) has some fascinating backstory about how she came up with some of these themes.

Anyway, after that, it goes back to mercenary shenanigans, and again, I feel like this part is not quite as compelling but still very good. There's a great scene when one officer in the mostly-male Dendarii complains about how someone else betrayed them and took over, and a woman officer politely points out "actually, if the rest of you had paid attention to how he treats me, maybe you could have assessed his character earlier." Their different reads of the situation say a lot about how sexism can inadvertently take hold in institutions, without being too heavy-handed about it. Another very funny and too real situation: the bigwigs are like "our security systems are classified and airgapped, how could anyone have exfiltrated data?" "Well, it just takes one person who's looking up information on the classified network and also willing to talk to someone outside via the unclassified network." "Are you saying we have to be on guard against insider threats, too?!?" Being a spy is hard :(

A few more highlights:
"I wish I'd known more about this [his unusual prenatal situation] as a kid, I could have agitated for two birthdays, one when Mother had the cesarian, and one when they finally popped me out of the replicator."

"If he gets extradited home, the penalty's quartering. Technically."
"That doesn't sound so bad." Hathaway shrugged. "He's been quartered in my recycling center for two months. It could hardly be worse. What's the problem?"
"Quartering," said Miles. "Uh--not domiciled. Cut in four pieces."
Hathaway stared, shocked. "But that would kill him!" He looked around, and wilted under the triple, unified, and exasperated glares of the three Barrayarans.
"Betans," said Baz disgustedly. "I can't stand Betans."

The boys, once the facts penetrated their sleepiness, thought it was all just great, and wanted to return to the tent and lie in wait for the next assassin. Ma Karal, shrill and firm, herded them indoors instead and made them bed down in the main room. It was an hour before they stopped complaining at the injustice of it and went back to sleep.

"I saw casualties in Vordarian's Pretendership before you were born--"
I was a casualty in Vordarian's Pretendership before I was born, thought Miles, his irritation growing wilder.

 
This is way too real, please tell me there is fanfiction of it:
Miles knew about criminal orders, every academy man did. His father came down personally and gave a one-day seminar on the topic to the seniors at midyear. He'd made it a requirement to graduate, by Imperial fiat back when he'd been Regent. What exactly constituted a criminal order, when and how to disobey it. With vid evidence from various historical test cases and bad examples, including the politically disastrous Solstice Massacre, that had taken place under the admiral's own command. Invariably one or more cadents had to leave the room to throw up during that part.
The other instructors hated Vorkosigan's Day. Their classes were subtly disrupted for weeks afterward. One reason Admiral Vorkosigan didn't wait till any later in the year; he almost always had to make a return trip a few weeks after, to talk some disturbed cadet out of dropping out at almost the finale of his schooling.

One question: Cordelia is in-universe famous, at least on Beta Colony, their version of history credits her with killing Vorrutyer (which she didn't do) and singlehandedly changing the tide of the war (which she did). Miles travels under the name "Mr. Naismith" as his mercenary identity, and this somehow doesn't raise any questions. I assume the intended in-universe explanation is "she's not actually that famous beyond Beta," but I can think of several other theories:
  • "Naismith" is like the "Smith" of Beta, "Mr. Naismith" is everyone's "John Doe" name
  • "Naismith" is a rare name, but it's everyone's "George Washington" name because of Cordelia, everyone realizes it's an alias but it's the obvious alias an idealistic Betan would pick
  • everyone assumes he named himself after this Naismith for the irony because he's so small!
The cover art is a double-sided Jack (the playing card) with one view of Ensign Vorkosigan and the other direction as Mr. Naismith. I can't tell if his facial features are supposed to be distorted/strangely proportioned because of his disabilities? At the risk of being a prejudiced Barrayaran I must admit he doesn't look very attractive to me :/ but I'll try to keep an open mind, appearance isn't everything!

Bingo: "Warrior's Apprentice" and "Mountains of Mourning" were originally published in the 80s; the former was also a previous readalong.

Starfall Stories 47

Jun. 2nd, 2025 08:29 pm
thisbluespirit: (fantasy2)
[personal profile] thisbluespirit
I'm still a bit behind on crossposting these:

Name: Trap for the Unwary
Story: Starfall
Colors: Warm Heart #1 (Hope); Vert #28 (Fear less, hope more)
Supplies and Styles: Chiaroscuro + Thread
Word Count: 2375
Rating: PG
Warnings: Imprisonment, nausea.
Notes: Portcallan, 1313; Leion Valerno. (Leion's side of On the Trail.)
Summary: Leion walks into a trap.




Name: Blink of an Eye
Story: Starfall
Colors: Beet red #18 (Easy does it); Azul #19 (Trust the strength of another)
Supplies and Styles: Pastels (for [community profile] no_true_pair prompt "March 27th - Osmer and Pello out in the woods") + Canvas
Word Count: 1091
Rating: G
Warnings: None.
Notes: 1311 somewhere in High Eisterland; Osmer Nivyrn, Pello Ahblan. (Slightly random snippet as yet.)
Summary: Pello gets his first taste of the Paths.
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
[personal profile] delphi
I spent the last two days playing Old Skies, the newest point-and-click adventure game from indie studio Wadjet Eye Games, and I ended up loving it!



You play as the employee of a time travel company in the 2060s who accompanies clients—wealthy people, or academics with grants—to the past for nostalgic or educational experiences. She is also often hired to change the past, within the company's algorithmically defined parameters for what can be changed while preserving the "important" parts of the present timeline. As a result of her job, the protagonist is one of the few people anchored in the timeline who is aware of the constantly flickering reality around her, in a world that's always rippling with the aftereffects of these commissions.

It's a way of living that the protagonist begins to have more questions about as some of the cases she's handling start to overlap with each other and with her personal life.

The game has a lot of elements that I tend to like in this studio's games, including many well-developed NPCs to meet, puzzles that are interestingly varied but not fiendishly challenging, a point of view to the story, and some clever mechanics. Wadjet Eye has always leaned toward having diverse casts of characters, but this is definitely the queerest game from them that I've played so far, which was a happy surprise.

My usual complaints about Wadjet Eye games persist on just two fronts: 1) the voice acting is generally great, but there's always one or two odd choices in the mix that sound jarring, and 2) they obviously care a lot about music when it comes to licensed or commissioned songs, but the background soundtrack often just loops around in ways that don't match what's going on in a scene. But those are obviously very minor issues, and this was overwhelmingly a well-made and thought-provoking game that I had a great time playing and couldn't put down once I'd started it.

Uninhibited Drafting

May. 31st, 2025 08:44 am
primeideal: Lan and Moiraine from "Wheel of Time" TV (moiraine damodred)
[personal profile] primeideal
There's the advice of "write drunk, edit sober," meaning: for the first draft, just get words on paper, don't worry about making it perfect, if you agonize too long about that you'll never get anywhere. Bang the words out until you have a finished draft, then go back and edit it.

I've also heard that, even for people who don't drink alcohol, the "inner editor" gets tired late at night. So for a similar effect, you can write the first drafts late in the evenings, then edit during daylight hours.

Well, I'm trying to draft something for a new-ish market I've had my eyes on for a couple months, and right now, my deal to myself is "I know I'm using way too many italics for emphasis, but it's a first draft and I'm allowed to do this just to get it done. Once I have a draft and I know it'll be in the right word count range, I can go back and take them out and trust my readers to hear the cadence correctly."
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
[personal profile] delphi
Fandom 50 #18

Untitled Chibi Jim by StarBramble
Fandom: Our Flag Means Death
Character: Jim Jimenez
Medium: Art
Length: 1 piece
Rating: SFW
My Bookmark Tags: action/adventure, happy ending, portrait, clothing, blades

Description:
A chibi-style drawing of a smiling Jim Jimenez in a fencing pose with their dagger, dressed in their season 2 outfit.

This is just super cute. I love Jim's adorkable moments on the show, and I always love a good juxtaposition of cuteness and deadliness. Jim's ready to star in their own stabby Little Golden Book here, complete with a loving representation of my favourite ensemble of theirs: the undercut, the mustard-colour shirt hanging artfully open at the collar, the suspenders, the earring. I just want to take them home with me.
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